Looking for a way to get that special teaching project funded? Look no further!

The Teaching Technology Center is now offering a Mini-Grant for MICA faculty interested in improving teaching and learning through innovative technologies.

If you are looking for new ways to test out technology in your teaching, you may be eligible for a $250 to $500 grant to support a project. The larger grant can support faculty who partner with a student to complete a project.

Please apply if you think your project:

  • advances the course or departmental curriculum through creative use of technology and/or innovative teaching practices, processes, assignments, or presentations, and/or
  • strives to create engaging student learning experiences by promoting 21st-century learning practices.

See this link for the application. For more detailed information about the grant and example project ideas, click here. We look forward to hearing from you soon!

 

What is Digital Literacy?

The NMC is conducting a survey to explore the benefits of digital literacy for bolstering student and faculty success.

They aim to illuminate the need for higher education institutions to integrate digital creation tools in ways that encourage the acquisition of skills such as critical thinking, creativity, and problem-solving.

Help to define digital literacy….Take the survey!

 

New Media Consortium Summer Conference 2016

From the opening plenary to the Idea Lab, the people of the NMC Summer Conference explored many great ideas and initiatives from “gaming the systems” of learning to envisioning the role of education in 2032. This article will summarize a selection of sessions we attended in the hopes of sharing some of the exciting trends and sparking new conversations of our own.

Games, Learning, and Society: The Intellectual Life of Digital Play

The first speaker of the conference guided us through her research into gaming and learning and why games are so successful in promoting literacy. She challenged the audience to see the potential of games to change the way we teach reading to boys as well as the way we approach other areas of education and assessment. That didn’t overshadow her other important message: that girls are gamers, and good ones, too! You can learn more about Constance Steinkuehler’s work here:

The Robot Storyteller: When Automation Hits Narrative Creativity and Education

A breakout session with Bryan Alexander is like discussing the plot of a science fiction novel…But wait, what will happen when we’re no longer writing them? In the session, we took brief journeys into the world of AI and robot technology. We looked at the Deep Dream Generator that takes any photo you upload, and using artificial intelligence finds and enhances patterns in images to create a new dream-like representation of that image. We also watched a team of actors act out a science-fiction script written by artificial intelligence (AI). While some AI, bots, and automated assistants can be beneficial to learning (e.g. spell check), how could AI and robot writers augment or even redefine educational experiences? For more information about Bryan’s work, check out his site: https://bryanalexanderconsulting.com/

Class of 2032

This session was a facilitated ideation exercise about what education would look like when the kindergarten students of 2016 reach the end of high school. As a thought exercise alone, it’s exciting and challenging, but with facilitation from Matt Worwood, crafty groupings, and a beach ball, we found that we could generate a wide range of ideas in a very short time. One lesson I gleaned from this exercise is how easy it is to put the future of technology and education in the context of the past. The exercise helped participants to broaden that context and think outside the classroom, think outside the internet, think outside…
Read about Matthew’s work here:

The Internet of Things: Live!

The perils and promise of the internet of things (IoT) was played out in this session. See this for a quick overview of IoT. Audience members took on the roles of the devices that in 20 years might be commonplace in the classroom and our world. Not only was the room a distracted cacophony of beeps, messages and fidgeting, we gained a sliver of insight into a possible future reality among the internet of things. Reactions from participants ranged from feelings of discomfort and discord to insights into how these “things” could, in fact, bring more learners into the fold (learning without place). Connected technologies could become so prevalent and everyday that they seem to disappear (rather than interfere), their function working seamlessly among users and learners. David Thomas and Brian Yuhnke facilitated this session.

Art School Demystified: Everybody Gets Whatever They Want

Providing technical education, equipment, space and support to art school students and faculty can be both exciting and challenging. The team approach at SAIC was presented in this session. Successful support of art and technology requires knowledgeable staff, strong leadership and a creative customer service approach. Taking this approach led the team to the guiding mantra: “Never say no, just how….” And then it hits you–it’s not that easy to say “yes” to things that may have never been done before…ever! In order for everybody to “get whatever they want,” SAIC instituted an interdepartmental art school considerations committee to tackle the tough art-making and exhibition questions involved in creating an art-making culture without boundaries. Craig Downs, Brad Johns and Alan Labb presented this session.

Student Makers of Makerspaces: A Silo-Busting Project

This session outlined a project by which art students in a furniture design course took part in the design of Mobile Units for Science Exploration (MUSE), a unique makerspace initiative at the California College of the Arts (CCA). Through collaboration among students and other stakeholders on campus, teams prototyped and implemented a “science in the studio” makerspace at the school. From a learning perspective, the initiative highlighted project-based learning and real-world experience at its core and at the same time had campus-wide benefits. Annemarie Haar, Director of Libraries at CCA led this session.

Experiencing the Buffalo State Insane Asylum: a 3D Construction and Game Narrative

This session touched on the implications of using 3D modeling and game development for documenting and teaching architectural and historical accuracies. With this technology, historically accurate models can capture an in-depth time capsule of a location. These models can easily be preserved with greater detail and accuracy compared to still photography. This allows the user to explore each room and location within the given space and gives the user the possibility to view every structure from a great (virtual) distance. This could lead to 3D modeling being an excellent teaching tool, letting students travel all over the world without leaving their classroom. Presenters were Shaun Foster, Lisa Hermsen and Trent Hergenrader.

Welcome Reception: 3D Spaces in Unreal 3D Game Development Engine (highlighted project)

One of the highlights of the NMC conference was the welcome reception in RIT’s Media Arts Games Interaction Creativity (MAGIC) Center where you could meet with RIT students and faculty involved in “making as a mode of inquiry.” One project highlighted the Unreal 4 3D game development engine that was used to create a 3D educational environment inspired by Charlotte Perkins Gilman’s “The Yellow Wallpaper.” A user is immersed instantaneously into a 3D representation of a home as you might see in the late 19th century and view and interact with art, questions and tasks that illustrate the myriad of influences on a woman’s life during that time. We could immediately see the application to teaching and learning such as: interactive online exhibitions, student and faculty 3D learning spaces and, of course, games…so we immediately set out to learn how to use it! Check out Elizabeth Goin’s blog for more information about this and other projects she is working on!

Idea Lab

One of the last sessions of the conference was the lunchtime poster session NMC-style…where you could meet and talk with educators and artists and the projects in which they are involved. Some highlights from that session include 3D printed poetry for blind students, interactive collaborative video initiatives, reimagined teaching and learning spaces and an interactive “mirror” installation memorializing black lives lost to police violence. See this link for more information!

MICA Teaching Technology How-to Guides

Addressing some of your Frequently Asked Questions (FAQs), here are some How-to guides that take you step-by-step through tasks within the various online tools you use everyday – Google Apps for Education, Moodle, Online Evaluations and Adobe Connect for Web Conferencing.

Google Apps for Education @ MICA

Sharing files with Google Drive

This short guide walks you through the Google Drive sharing interface and what different things may be accomplished with Drive.

Syncing Drive to My Computer

Google Drive has an option akin to Dropbox, where you designate folder(s) on your
personal computer that are connected to an online version of that folder on Google
Drive. Syncing these folders will automatically reflect changes in both locations made online or on your computer.

Moodle@MICA

Adding your syllabus to Moodle

Syllabi are most likely to be the first thing uploaded to your Moodle course. Follow this short step-by-step guide to successfully upload any files that you might want to have online for students via Moodle.

How to add a GTI or teacher to your course page in Moodle

To grant your GTI access to things on your Moodle course page, they have
to be specifically assigned as GTI. This guide shows how to do that.

How to Import Old Course Material into a New Moodle Page.

If  you find yourself teaching the same or a similar class every semester and wish to
transfer course material from semester to semester, this tutorial will help you do just that.

Adding the Quickmail Block to your Moodle Page

Sometimes it is easier to email your students directly from your Moodle page without
switching to another browser window or email application. To have this function available to you, follow this quick how-to.

Online Evaluations with EvaluationKit @ MICA

Creating Custom Questions

Want to know what your student think about your course? This step-by-
step guide shows you how to add custom questions to the course survey.

Result Reporting for Instructors

This tutorial will guide you on how to obtain the results for end-of-semester evaluations.

Result Reporting for Administrators

This tutorial will guide you on how to access results as a departmental admin for end-of-semester evaluations.

Adobe Connect for Web Conferencing @ MICA

Adobe Connect Best Practices

Adobe Connect is a really great tool for web-conference calls with your students when
you are not physically in the classroom or have a guest lecturer/presenter call in from
off-campus. These are some best practices to keep in mind when working in
Adobe Connect.

Adobe Connect Audio Troubleshooting

If you run into problems with sound while running Adobe Connect, this guide will help you troubleshoot your web-conference.

* Don’t forget to contact us for any help with these or other teaching technologies at MICA.

Printing the Pieta

Okay so it’s just one small part of the Pieta: a detail of Mary, but I printed this to illustrate the value to teaching and learning of being able to touch the art – the untouchable art.

Can you think of applications for this in the classroom?

pieta print crop.jpg

Other Resources:

Design Make Teach: A blog about digital fabrication in the classroom

Why 3D Printing Needs To Take Off in Schools Around The World

Michelangelo, Pieta (Khan Academy video)

Please Feel the Museum: The Emergence of 3D Printing and Scanning

 

 

Swivl Recap and Present

As we’ve blogged about before, Swivl is a wonderful technology that helps teachers create lecture capture videos and share them online.

While Swivl has always been a great teaching tool, it was not until recently that they expanded their services to include more teaching and learning features. Swivl has recently introduced the company’s new Recap and Present apps, which expand an instructor’s ability to explore additional online and video learning pedagogies.

Recap, a new beta software, is a 100% free tool, which gives teachers and students a new way to interact and share feedback using video. As a teacher you can set up assignment questions that students can respond to using video or by using simple icons as shown below. It’s as easy as saying “I got it!” or “I didn’t get it” at which point an instructor can adjust instruction and/or provide individualized feedback. This tool could become an essential part of interacting with students for teachers using hybrid or blended approaches to learning, where you may not always meet in person. Even if your class is not online, this tool can enhance regular class feedback too!Screen Shot 2016-05-02 at 10.55.08 AM

Here’s a quick video about Recap:

Also in the works is a new live streaming app called Present (Coming in June 2016) that allows an instructor to broadcast video to a live audience. As an instructor, you can upload course material (slides, pdfs, etc.) into a lecture, connect your device to a projector, begin your presentation and capture and broadcast your lecture live. But now, instead of recording then posting the video separately later on, everyone can tune in for a live, face-to-face learning experience. As before, if someone is unable to make the live lecture, a HD copy of the video is automatically saved to the Swivl cloud for downloading or viewing at later dates.

To learn more about Swivl, or for any other lecture capture questions, always feel free to stop by the Teaching Technology Center for more information!